
Hold Position 2 is a ready-to-deploy medieval-themed HTML5 game source package built in Construct 2. Designed for developers, studios, and entrepreneurs who want to launch a polished browser or mobile game without starting from scratch, this package gives you full ownership of the source code, assets, and monetization infrastructure.
Players aim, shoot, collect coins, and upgrade towers in a medieval setting. The game runs smoothly in any modern browser and exports cleanly to Android and iOS through Cocoon. With AdMob integration already in place, you can begin monetizing from day one.
Buying a complete source package eliminates the time and cost of building a medieval shooter with tower upgrades from the ground up. You receive a working codebase, integrated ad support, mobile-ready exports, and full customization rights in a single purchase. For indie developers and small teams, this means going from download to deployment in hours rather than weeks.
The clean project structure and well-organized assets make it straightforward to swap graphics, adjust gameplay balance, or rebrand the entire experience for a different audience or theme.
Hold Position 2 works as a standalone browser game hosted on your own site, an embedded HTML5 experience within a larger platform, or a monetized mobile app released through the Google Play Store or Apple App Store. The included Construct 2 source makes it easy to add custom features, adjust difficulty curves, or integrate additional ad networks beyond AdMob.
No missing pieces. No hidden dependencies. Everything you need to build and deploy is included.
Every visual and interactive element can be tailored to your vision. The game supports both touch and mouse input, and you can adjust the location and size of on-screen buttons to match different devices and play styles. Reskinning is straightforward thanks to the organized asset structure, making it easy to align the game with your brand or a completely different theme.
Monetization is built in from the start. The package supports both Cocoon and AdMob ads, and the included quick-start documentation walks you through the configuration process. When you are ready to go mobile, the project offers clean export paths for Android and iOS, reducing the technical overhead typically associated with cross-platform deployment.
A complete source package is the fastest path to a market-ready game. Rather than spending months building, testing, and debugging, you get a functional, polished title with full source ownership. For anyone entering the HTML5 or mobile game market, Hold Position 2 removes the technical barriers and lets you focus on what matters—customizing the experience and getting it in front of players.
The download includes original image assets, sound files, the Construct 2 project file (.Capx), HTML5 build files, the Cocoon ADS plugin, logo assets ranging from 16px to 550px, and quick-start documentation.
Yes. The package includes export options for both Android and iOS platforms through Cocoon.
Yes. Both Cocoon and AdMob are supported, and a quick-start guide is included to help you configure ads quickly.
Yes. The game supports touch and mouse controls, and you can change the location and size of on-screen buttons to suit different devices and play styles.
Yes. The source is delivered as a .Capx file, which is the native Construct 2 project format, so Construct 2 is required to open and edit the full source.
Hold Position 2 delivers a ready-to-deploy medieval HTML5 game experience with full source ownership, mobile export capability, integrated ad support, and extensive customization freedom. Whether you are launching a browser-based title or building a monetized mobile app, this package provides the assets, code, and documentation you need to move quickly from download to launch.